implemented hookes law with the suspension

This commit is contained in:
thatTopHatCat
2025-07-12 12:51:27 -04:00
parent f619d05315
commit 722732590b
8 changed files with 74 additions and 9 deletions

32
wheel.gd Normal file
View File

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class_name Wheel
extends RayCast3D
@export var wheel_radius: float = 0.316
@export var suspension_rest_length: float = 0.1
@export var suspension_stiffness: float = 250_000
func _ready() -> void:
target_position *= suspension_rest_length + wheel_radius
func apply_forces(car: Car) -> void:
force_raycast_update()
var force: Vector3 = get_suspension_force()
car.apply_force(force, car.to_local(get_collision_point()))
func get_suspension_force() -> Vector3:
var up: Vector3 = global_basis.y
if not is_colliding():
$"RX-Wheel".position = -up * suspension_rest_length
return Vector3.ZERO
var collision_point: Vector3 = to_local(get_collision_point())
var wheel_center: Vector3 = collision_point + (up * wheel_radius)
$"RX-Wheel".position = wheel_center
var suspension_length: float = -up.dot(wheel_center)
var suspension_displacement: float = suspension_rest_length - suspension_length
#https://en.wikipedia.org/wiki/Hookes_law
var y_force_scalar: float = suspension_stiffness * suspension_displacement
var force: Vector3 = Vector3.UP * y_force_scalar
return force